This pluggin is what I define as charityware and can be freely distributed. If
you find it useful make what you feel as an appropriate donation to your
favorite charity. You cannot charge or make any money from this routine by
reselling or bundling them with another package/cd/web page without my
permission.
To install this routine just copy the files into your 3ds Max plugin directory.
This is just a 2d implementation of Cellular so you can see it in the viewport.
Since it is a 2d texture the object will need some sort of mapping system. All
the parameters work just like the regular cellular. The only filed difference
is the roughness which I allowed to go higher than 1 to get some really cool
rock like effects. The only problem right now is sometimes the antialiasing get
pretty jagged especially when using bump maps so you need to use the blur or do
super sampling.
Also note the generation of this material is pretty slow so once you get it set
it is best to turn it off in the viewports.
Note this utility has not been fully tested in a production enviroment so use
at your own risk. If you encounter any problems please contact me at